Looking at this from an orthographic view will help us better apply sketch dimensions and constraints. Generally, you’ll want to look directly at the sketch by selecting a face of the Orientation Cube, or we can press the Spacebar, and it will automatically reorient for us.
We’ll start with the center circle using the Circle command. You can break down the contour of this book holder into circles and arcs. Notice we’re provided with geometric shapes to help us quickly sketch out our designs. To start sketching, we’ll select Sketch from the menu. Sketches are the foundation of your 3D models. In Shapr3D, everything starts with a sketch. Hiding it will give us the maximum size to focus on our design. We can also close the Sidebar, which is called the Items Manager. We’ll select millimeters for this design. Change Units from the View dropdown menu on Mac or select the Units in the Title Bar. We’ll want to adjust the unit of measurement before we start to sketch. Select the ‘New Design’ plus symbol in the upper righthand corner. I’ll be using Shapr3D for Mac OS, but it’s important to note that the core functionality and workflows are the same across all Shapr3D platforms. This course assumes you have no prior experience with Shapr3D. You’ll learn how to set units of measurement, create 2D sketches, turn your 2D geometry into a 3D body, and how to soften edges. This object helps you hold back the pages with your thumb. On day one, we’ll design this 3D printable one-handed book holder.
I’m Kevin Kennedy and welcome to Learn Shapr3D in 10 Days for Beginners.